Aurochs

Level 6 Brute
Large natural beast, XP 250

Initiative +3; Senses Perception +8
HP 86; bloodied 43
AC 19; Fortitude 20, Reflex 18, Will 15
Speed 8

Basic Melee/ Horn Gore (standard; at will)
+9 vs. AC; 2d8+4 damage.

Goring Charge (while mounted by a friendly rider of 6th level or higher; recharge 4, 5, 6) • Mount
When charging, an aurochs may move through a Medium or smaller creature’s space and make a horn gore attack against that creature, which is also tossed aside one square to the right or left and knocked prone. The aurochs must end its movement on a vacant space.

Alignment Unaligned
Skills Athletics +7
Str 18 (+7) – Dex 10 (+3) – Wis 11 (+3)
Con 16 (+6) – Int 2 (-1) – Cha 4 (+0)

Aurochs (or urus, as they are known in Goblin) are huge, savage bulls inhabiting lightly forested terrain nearly worldwide, save for the depths of Katayinga. They are oftentimes trained as mounts by goblinoids.

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