The Wild Hunt [Skill Challenge]

With an ear-splitting sound, a hunter’s horn blares out: the ghostly figure of a man leading a pack of hounds materialize from the sky and begin galloping towards you. You turn and start to run – the Wild Hunt is loose tonight!

Setup: To escape Gwynn o’ the Horn and his hounds of the Wild Hunt, a frenzied flight through the forest becomes necessary.

Level: Equal to the level of the party

Complexity: 4 (requires 10 successes before 5 failures)

Primary Skills: Acrobatics, Arcana, Athletics, Stealth

Acrobatics (moderate DCs): You ably dodge out of the way of an arrow shot from Gwynn’s bow. Failing a check means that you have been hit, and the magic of the arrow gives you a -2 to the next Acrobatics or Athletics check.

Athletics (moderate DCs): With a burst of effort, you manage to outrun the Hunt… for now.

Stealth (hard DCs): Using stealth and guile, you hide behind a tree, in the brush or in a small bowl, managing to avoid the Hunt.

Success: You manage to discover a hamadryad, a type of fey which is adept at hiding from the Wild Hunt. The hamadryad leads you to safety and the Hunt moves on.

Failure: You’re caught! Gwynn releases some of his hounds and a combat encounter is provoked at the PCs’ level + 2.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: