Archive for Brutes

Hippopotamus

Posted in Monsters with tags , on March 21, 2010 by apocryphalmusings

Level 9 Brute
Huge natural beast (aquatic), XP 400

Initiative +4; Senses Perception +9, low-light vision
HP 122; bloodied 61
AC 21; Fortitude 23, Reflex 20, Will 19
Speed 3, swim 4

Basic Melee/ Bite (standard; at will)
+12 vs. AC; 2d8+5 damage.

Melee/ Stomp (standard; at will)
+12 vs. AC; 2d6+5 damage.

Trample (standard; recharge 3, 4, 5, 6)
When charging, a hippopotamus may move through a Medium or smaller creature’s space and make a stomp attack against that creature. The hippopotamus must end its movement on a vacant space.

Alignment Unaligned
Skills Athletics +16, Stealth +9
Str 25 (+11) – Dex 11 (+4) – Wis 10 (+0)
Con 22 (+10) – Int 1 (-1) – Cha 6 (+2)

A hippopotamus (plural hippopotami), or “river-horse”, is a massive porcine animal which inhabits rivers and lakes throughout the Katayingan subcontinent. They are highly dangerous and excessively stupid, and are untrainable.

Aurochs

Posted in Monsters with tags , , on March 21, 2010 by apocryphalmusings

Level 6 Brute
Large natural beast, XP 250

Initiative +3; Senses Perception +8
HP 86; bloodied 43
AC 19; Fortitude 20, Reflex 18, Will 15
Speed 8

Basic Melee/ Horn Gore (standard; at will)
+9 vs. AC; 2d8+4 damage.

Goring Charge (while mounted by a friendly rider of 6th level or higher; recharge 4, 5, 6) • Mount
When charging, an aurochs may move through a Medium or smaller creature’s space and make a horn gore attack against that creature, which is also tossed aside one square to the right or left and knocked prone. The aurochs must end its movement on a vacant space.

Alignment Unaligned
Skills Athletics +7
Str 18 (+7) – Dex 10 (+3) – Wis 11 (+3)
Con 16 (+6) – Int 2 (-1) – Cha 4 (+0)

Aurochs (or urus, as they are known in Goblin) are huge, savage bulls inhabiting lightly forested terrain nearly worldwide, save for the depths of Katayinga. They are oftentimes trained as mounts by goblinoids.

Rhinoceros Beetle

Posted in Monsters with tags , , on March 21, 2010 by apocryphalmusings

Level 12 Brute
Large natural beast, XP 700

Initiative +6; Senses Perception +11
HP 197; bloodied 98
AC 27; Fortitude 25, Reflex 23, Will 21
Speed 4

Basic Melee/ Horn Gore (standard; at will)
+17 vs. AC; 3d6+5 damage.

Trampling Charge (standard; recharge 5, 6)
When charging, a rhinoceros beetle may move through a Medium or smaller creature’s space and make a horn gore attack against that creature, which is also tossed aside one square to the right or left and knocked prone. The rhinoceros beetle must end its movement on a vacant space.

Alignment Unaligned
Skills Athletics +7
Str 25 (+13) – Dex 10 (+6) – Wis 10 (+6)
Con 17 (+9) – Int 1 (+1) – Cha 9 (+5)

Rhinoceros beetles are massive members of the beetle family, related to the common grave scarab, that inhabit warm jungles. They are most often found in Katayinga and the forests of the Isles of the Wako.